Let’s start off with a quick comparison. Similarities between my current teaching environment and what I experienced as a student are as follows. Both have textbooks, the school day starts way too early, and the most knowledgeable person in the room is the teacher. (OK, I added the last one to make myself feel good.) There is very little else in common. What’s different? My current room has a Smart board, there is absolutely no chalk anywhere, I have three computers in my room and several computer labs available, my students use graphing calculators regularly, we use videos to supplement lessons, kids work in groups, kids actually talk in class (because I expect them to), I use an iPad or a wireless slate to run my Smart board while walking around the room, and we laugh – a lot. Students share their ideas and look up information on their smartphones when we’re not sure about something. My kids are aware of the fact that I don’t know everything. When I don’t know something, I expect them to find it and educate me. The reason my current classroom is so different is because the technology I use didn’t exist or was not available when I was a student. Several years from now, classrooms probably won’t look much like they do today. The speed at which technology is expanding, change is bound to happen quickly.
The text reading this week from A New Culture of Learning caught my attention from the very beginning. Not because of new ideas the authors were trying to explain but because of some old ideas that were described as part of this “new culture”. I found myself thinking that some of their ideas have been around for decades. The idea that learning through “play” in a structured environment is part of a new learning culture seemed rather short sighted. Learning through “play” was a major part of my social environment as a child. My early education was based on play and social interaction. Our social networking groups were small but they provided much of the same support that todays electronic networks provide. I fully agree with the authors on the overwhelming amount of information that is instantly available to twenty first century learners. I also agree that the way we obtain this information is significantly different. Students today can research topics quickly and effortlessly. I’m not sure this is always a good thing but it is very convenient. Being able to cross-reference multiple sources of information has definite advantages when verifying accuracy. Having an ever-present social network can provide valuable feedback and encouragement.
The authors also mentioned a difference between a teaching-based environment and the new culture of learning. They said a teaching based approach focuses on teaching about the world where as the new culture of learning focuses on learning through engagement within the world. Perhaps I grew up in a unique school system because I experienced both of these environments in my classrooms a long time ago. Learning through engagement within the world was a significant part of our education. The biggest difference was that my world was a lot smaller when I was a student. We were limited geographically to our own locale. Today’s students have the ability to build networks and gain experiences all over the world through social media. I find that to be an exciting benefit that has some tremendous potential as well as significant responsibility. This was evident in both of the videos posted on our class website. Listening to the excitement from students about their experiences online added to my appreciation for the gaming environment. Having the ability to make modifications to games creates a level of problem solving that I had not considered. Just learning the intricacies of a game requires a significant level of problem solving ability. It also affords the opportunity for students to create visual representations of realistic events so they can get a virtual look at things they are studying. The availability of programs such as Unity 3d opens up an entire world of creativity for students. Sharing ideas through game development creates a unique environment where student can communicate and learn. I was particularly impressed with Drakkart’s comments that kids who participate in gaming communities openly share ideas and consistently work cooperatively. They build a level of teamwork on their own. I have seen teachers who are unable to do this in their classrooms yet these kids do it naturally within their gaming world. Drakkart summed it up well when he said that the games create an abstract presentation of how our world could be. He may be on to something.
Resources
Thomas, D., & Brown, J. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. (1st ed.). CreateSpace Independent Publishing Platform.
Video: The Potential of Unity. http://youtu.be/hF6SLwJApqM
Video: Drakkart – Why Minecraft Inspires Me. http://youtu.be/Qug78oFipiE



